PyWeek - Big shiny sky stuff - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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2 | 2 | 3 | Like the concept. Unfortunately couldn't quite get into it as it took a while to get into the "meaty" part i.e. will I or won't I make it? Interesting to see kytten being used in action. Many thanks! |
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2 | 2 | 4 | This feels too much like a simulator rather than a game. The interface is somewhat unclear and I |
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2 | 3 | 3 | The first thing I would add is some kind of visual indication of where the atmosphere starts (perhaps I missed this?) and what the functions of all the controls and numbers are. |
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1 | 3 | 3 | I tried, but couldn't do anything interesting. |
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2 | 3 | 2 | The implementation of the concept didn't grab me. Some more immediate feedback, so there was less twiddling to work out what the numbers meant may have helped. |
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1 | 1 | 1 | yes |
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1 | 3 | 3 | This is not exactly what I call a fun game. |
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1 | 2 | 2 | The whole entering numbers into text fields thing might have made for a fun game 35 years ago, but not so much these days. The interface was also pretty unintuitive. I had no idea what most of the sliders did. I tried switching everything, putting in various numbers, but I couldn't get the simulation to run fast enough. The position just barely ticked at all: it was going to take me forever to approach the planet. A point-and-click interface to let me adjust the parameters would make me more willing to spend time with it, I think. |
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1 | 2 | 1 | More of a simulation than a game. But even a simulation could be more fun and approachable. |
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1 | 2 | 2 | Lots of numbers, but no indication of what they do or even what the player is supposed to achieve by changing them. Definitely not enough to be called a game, and rather less than the screenshots imply. |
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2 | 4 | 4 | I did not grasp how to steer the vessel - "Direction" was not very descriptive - what would have been possible values and how do they effect the direction? :( |
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2 | 2 | 3 | a bit confusing. |
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1 | 1 | 3 | Even after reading the readme I found this game incomprehensible. Nothing seems |
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1 | 2 | 2 | yes | My lander headed towards the centre of the planet, but changing the controls didn't seem to have any effect. |
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1 | 2 | 3 | The controls are too complicated and it runs way too slow. |
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1 | 2 | 2 | Division by zero exceptions, poor ui, uninteresting goal, and the worst orbital simulator I've played with. |
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3 | 3 | 4 | Great idea, but runs annoyingly slow in my machine making it unplayable. Maybe that's not your fault. |
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1 | 2 | 3 | Although I like the concept of the game - trying to get caught in the orbit of the planet - it had a few major flaws: too slow, too hard and too unclear as to the manipulation of the craft. I'd love to see this game developed further though. |
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3 | 3 | 3 | Nice simulation, but it ran too slow to be enjoyable for me... Although I actually enjoyed it |
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1 | 3 | 2 | The control panels look nice, but it takes far too long before anything interesting happens. |
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1 | 1 | 3 | It's... different. |
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2 | 3 | 4 | Apparently, winning this game *is* rocket science. I had no clue what I was supposed to be doing. If I am ever an astronaut, many lives will be lost :( |