Screenshot of the game in action. GUI, planet and orbit.

Aerocapture

Unlike many games in this pyweek, the idea for this game is to get caught! By gravity and a planet's atmosphere. You have been travelling through space. A freak accident has caused you to be low on fuel and thrust. You must use your limited supply of fuel and the atmosphere of the planet in order to slow yourself down and make a safe landing.

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Ratings (show detail)

Overall: 2.3
Fun: 1.6
Production: 2.4
Innovation: 2.9

9% respondents marked the game as not working.
Respondents: 20

Files

File Uploader Date
aerocapture-1.0.zipfinal
PyTM30 2010/08/29 14:00
Screenshot1-aerocapture.png
Screenshot of the game in action. GUI, planet and orbit.
PyTM30 2010/08/25 23:46
temp_profile.png
Graph of simulation output
PyTM30 2010/08/25 01:26
orbit.png
Graph of simulation output
PyTM30 2010/08/25 01:25
gui_draft_1.png
First draft of the "planning room"
PyTM30 2010/08/22 23:53

Diary Entries

"Planning Room" draft


I have a (very) small amount of physics code done and thought I should mock up the gui to work out what I would need to put in and what I will need out of the simulation.

6 comments

Progress

I have completed the physics simulation and continued work on the UI today although it is still somewhat lacking and I think I'll have to make do with the short version of my game for pyweek.
Here's some graphs produced from the output of my simulation!

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25th progress

Didn't get as much as I should have done today but I fixed a bunch of bugs in my physics, got orbits showing up and the screenshot. I've also made a crappy little spacecraft image. Next I need to get the craft on the screen and an arrow for the velocity and get those changing on variable change. I'm also thinking about switching the direction vector to just an angle of rotation. I also need to finish the rest of the dialogs and add pop-ups if you're going to crash or explode. Title screen might be good too, some more graphics, sound effect and music...Maybe have to skip one or two of those. Oh well. I want to finish on friday so I can just test on saturday as I'll have access to other OS's but not a lot of time for development.
Screenshot!

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Finished! Just!

I hope it works for everybody. You might need pyglet, kytten and cocos2d if I didn't attach it properly. I'm quite pleased with it but it definitely needs more time.

4 comments