PyWeek - Arr - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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2 | 2 | 4 | Somewhat tedious, having to wait to see if your adjustments put a moon in the right spot, |
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1 | 1 | 1 | yes | I fully support you using python3-only features. Don't listen to anyone who gives you a hard |
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1 | 1 | 1 | yes | The game doesn't react to any keys pressed in any visible way. |
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1 | 1 | 1 | yes | I couldn't get a working Python3+Pygame setup in time. Sorry. |
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1 | 1 | 1 | yes | Can't get python3 to cooperate with pygame on my system |
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2 | 2 | 3 |
The interaction is too removed from the actual game to be fun, especially as the simulation is The mechanic is reasonably interesting though. |
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2 | 2 | 3 | Interesting idea, but unfortunately the lack of polish in the implementation lets it down. |
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1 | 1 | 1 | yes | Didn't work, I'm afraid: Traceback (most recent call last): File "main.py", line 18, in from |
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1 | 1 | 1 | yes | Import error: cannot import name perf_counter |
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1 | 1 | 1 | yes | $ python main.py Traceback (most recent call last): File "main.py", line 18, in from app |
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1 | 2 | 2 | first few times I played level1, no asteroids appeared. |
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1 | 1 | 1 | yes | Can't figure out to install pygame 1.9.2 on linux. It's not in pip, there's no actual tag for it |
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2 | 2 | 3 | I almost disqualified that game, it took me almost 15 minutes to figure out the controls. You |
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1 | 1 | 1 | yes | I couldn't get Pygame work with Python 3 on Mac OS X. I'm sure it's possible, so I may try again |
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1 | 1 | 1 | yes | Couldn't get pygame to work with python3, sorry. |