PyWeek - Arr-py18 - feedback

Fun Prod Inno Disq N/W Comments
4 3 4

Good use of the 8-bit theme. I would've liked a few more levels.

2 3 3

Cool idea that tied with the theme nicely. The game play was pretty tedious, and I think sound
could've added a lot.

4 2 4

Very good game concept. I enjoyed playing it. I had a little trouble figuring out how to start
the game but aside from that, very nice. Good job!

2 2 3

too few levels. no interactive menu. interesting idea, though needs developing

3 2 4

no sound cool idea

3 3 4

Interesting mechanic, although this needed more gameplay to explore the possibilities

3 2 4

Lack of an implemented restart function made this game very frustrating to test, since it's
very deadly and needs to be restarted often.

3 3 3

Quite a nice idea. I like the look of the player character. It was a bit confusing at first that
the walls had numbers on it. It's a shame you weren't able to create more levels. Even very small
levels with only a few tiles could be made quite challenging and fun. If the game did have more
levels, it would probably have received higher ratings for both Fun and Production.

2 2 3

I don't think I even discovered the mechanics, when playing the easy level, so the medium level
was hard. This does get a bit repetitive, and is very frustrating, when you don't make a run,
alive.

2 2 3

I won the first play without knowing what I was doing; but after trying again looks like the game
is not too challenging. Also it would be nice if it had a menu or at least a start screen were you
could choose the level (nothing fancy: press 1 to level, 2 to level 2). Same for sound effects
and music (it affects the final production value). Good use use the theme, pity that the
mechanics didn't work too well because it could be an interesting game.

2 2 3

Idea is nice, but the game seems a bit mechanical.

3 2 3

Would have been cool with sound, but overall a good idea for a game. This is one I happen to be
particularly bad at, apparently.

1 3 3

It was ok.

3 3 3

Nice idea, but it could use some more content.

I like how the basic game is implemented solidly, without any obvious rough edges, even though
it lacks the extra touches that can make a game really stand out.

Fortunately the game runs as-is in Python 2.7, so I didn't have to struggle with Python 3 and
pygame on OSX.

4 2 4

I like the concept. You could do a lot with it.

3 3 4

Would have liked to see more levels to this one. I think this was a very nice incorporation of the
theme without effecting style. I would like to see sounds and music of course, but also I think a
more prominent overflow/underflow counter would be nice, plus some kind of visual feedback
for each adjustment to said counter that scaled to the difference being added/subtracted. Do
that, then add some levels, and I think you'd have a real solid game here.

2 2 3

Good idea, but it needed some kind of something to make it into a real game. Enemies that move
when you do, maybe? Switches that move tiles? I know I'm asking a lot for a week though, so good
job on the bug-free code.

3 2 5

Great idea! I really liked it, and I can see it becoming a cool game to teach kids math and logic.
Also, MOAR LEVELS! :)

4 2 4

I like the idea, and I had fun playing it. Math is fun! The easy level was a bit too easy and didn't
really require any thinking to get through, but the medium one was a good challenge. There's
definitely room for improvement, though. You could make a level selector in game and allow
people to continue instead of exiting and restarting the game when they lose. And of course
more levels would have been good, but I understand time restraints.