PyWeek - Airport Maddness - feedback

Fun Prod Inno Disq N/W Comments
2 3 3

That game was hard, I wasn't able to beat the first level.

3 4 3

I enjoyed this game. Pleasing graphics. I particularly liked your use of sound, both the appropriate music and the "in tune" ping when a checkpoint is hit. Many thanks!

3 3 4

Fun concept, but very difficult. Decent graphics + music

4 4 5

Definitely an interesting concept that I haven't seen before, and it works quite well. The goal of the game is to turn on the lights by taking advantage of the flow lines or being blocked by them, so I think it would be better if it were visually clear what each lever does. This concept depends heavily on good level design, and the levels I played are quite well designed. Graphics and music are good. I had fun with this game. This is a simple, good, original concept that deserves some merit and more development. Excellent work.

1 3 3

I couldn't get past the first level, it was infuriating. Too hard for my liking. It's a bit different but I didn't find it fun.

4 3 4

The first level was a bit hard for me :(

3 3 4

The moving and changing walkways seemed quite interesting but somehow the actual levels left me a little underwhelmed.

2 4 4

The idea is interesting, but the game is very frustrating to play.

3 3 3

Not bad. The rather muted colours made it a bit difficult to see where to go next.

4 3 4

Cool idea, but hard to play :)

3 3 4

I'm not clear with how switches works... sometime I get the direction inverted, sometimes I get the speed changed. But I like your idea.

4 3 3

That was a fun little puzzle game. The first couple times I played Heathrow, it seemed
impossible, that I would never be able to finish the level. But every time I tried again, I got a
little closer, until finally I made it! Then I advanced to Prague and the same thing happened
all over again. Pretty satisfying. However, when I got to Frankfurt, there's that one button
that's behind a one-way conveyor belt. No matter how many switches I pushed, I couldn't figure
out how to slow it down, so there was no escaping from the little box. If there's some trick to it,
there needs to be a hint or something, because I could not figure it out.

It was pretty un-obvious what each of the switches does. Maybe there could have been some
color-coding or symbols to make it clear whether they changed the speed or direction, and
which belt they affected.

I'm a little concerned about your resources. Maybe you wrote the music and drew the airplane
graphic all by yourself, but I don't think you made the Action Man font. You really should
attribute any resources you use to the authors. If you did make it all by yourself, maybe you
should say so explicitly in the readme so there's no doubt. Your readme could use a little work,
anyway.

Also, if your brother did the level design, I think you should enter as a team rather than a solo.

4 4 4

really nice art work and very innovative idea. :) Couldn't finish the game though :(

3 3 3

The time limit's a little tight, given the amount of stuff to do in each level. I had to double the time allowed for the first level just to be able to finish it. Some indication of which checkpoints turn which other ones on would also be nice. Most of my wasted time was spent looking for a new checkpoint and discovering it's all the way across the screen past a conveyor running in the wrong direction.

2 4 4

nicely done, but I'm not really into this kind of games...

4 2 3

A game of tag with walls, conveyor belts and switches. It's quite entertaining with two players but a few things could be improved. The character movement is crucial to the game, yet it's a bit rough — it's easy to bump into walls and get stuck for a moment. Even with the different levels there's not much variety. Maybe some booster pickups would help? The switches are not easy to learn — some don't reverse the direction of a belt just change its speed. Anyway thanks for the good time!

4 4 3

too hard

3 4 4

The times were way too low, I couldn't finish the levels. Nice music :) Oh, there's a bug: The
game always moved itself to straddle my two monitors when I started a level.

2 3 3

An okay game, but too hard.

3 3 3

You should start with some really easy levels in singleplayer, so that players can get used to the game mechanics. I never got out of Heathrow. XD

3 4 3

Your game was a fun game to play, if needless irritating in level design. A more puzzle-ish format would have been more fun, I think

4 3 3

Ahaha, I still haven't beaten this game. It's a lot of fun though. I didn't like how easily the switches were .. switched. Occasionally I'd run past only to set a conveyer belt to take me the opposite way.

That aside, good game, good replay value.

2 3 3

Too hard to really enjoy -- would be much better starting off with easier levels. Too easy to accidentally bump into switches. Intro and menu screens are very nicely produced, but let down by the game itself. Seems to be a bug causing the travellator animations to stop working itermittently.

1 2 2

Either impossible or almost impossible on single player. Give us a learning challenge curve. Graphics don't help much, you can hardly spot the changing lights make those animated or something.