PyWeek - aqfire, WingsOfCode, derpcode, pyguy and stripedkramer join forces to create...something - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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3 | 2 | 4 | The controls were a little sluggish. |
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2 | 3 | 3 | I love character building, so initially I was intrigued. But when I got to the robot level I floated around for a good five minutes and could not get close to any powerups. Ultimately frustrating. I wanted to see the boss. Maybe I'm doing something wrong? |
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2 | 2 | 3 | Can't say I quite understood what I was doing |
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1 | 2 | 2 | the control is very annoying |
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3 | 3 | 3 | Nice work guys! |
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3 | 3 | 3 | no sound |
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2 | 2 | 3 | OK gameplay, although seemed a bit simplistic. The mix of detailed clipart |
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1 | 2 | 1 | could have been more interesting when having more time |
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3 | 3 | 3 | nice game ;) |
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1 | 2 | 2 | Got really Tedious |
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2 | 2 | 4 | Well, this game has some things going for it. I like the different levels and choosing powerups by choosing what you'll mutate into. The gameplay had some issues, though. I got to the level with the robots and no matter how relentlessly I pursued I could never catch up to the computer, which was always running away from me, if I was reading the minimap correctly. I scoured the whole level and only found one green blob, so I didn't feel like I had any chance of ever catching up. |
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1 | 1 | 1 | yes | There's a least one copyright violation. We can read "Copyright (c) 1998 Hewlett-Packard Company" in the file asteroid.jpg. I don't think this game is fun or innovative. The only good part is the displacement keys. But it doesn't compensate for the poor graphics. |
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2 | 2 | 2 | Hm, quite basic. The idea could have been used in a better way. The first and last levels were really odd. |
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3 | 3 | 3 | This looks very unfinished. It isn't entirely clear what I should be doing in the second level, and there's no real basis for deciding which mutation to accept. |
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2 | 2 | 1 | I wonder what the last level is about. A robot looking at asteroids in space? |
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2 | 3 | 2 | Nicely enough produced but really needed for there to be more to the game to make it fun for me. |
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2 | 2 | 2 | Just not all that exciting. I never could catch up with the 4th-level boss, even though I was using the speedy robot. |
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2 | 2 | 2 | . |
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2 | 2 | 2 | First you have to work on controls... then you can think how to improve the game look: I can't see any link between your mutations and the "smiles" you take. Try to think a simple story and work to fit all the objects of the game in it. |
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1 | 1 | 2 | Reminds me a bit of EVO: Search for Eden. Level 4 had me chasing dots on the mini map until I |
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2 | 3 | 3 | didn't really know how it works |
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1 | 3 | 3 | I liked the graphical select menu that appears between rounds. |
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1 | 2 | 1 | The game was a little confusing in terms of why you mutate after level 1 and how you win. The overal graphics were pretty nice:) |
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3 | 3 | 3 | interesting |
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2 | 2 | 1 | The controls were kinda sluggish for me. |
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2 | 2 | 2 | Very simple Spore style game. Balancing is particularly bad, not upgrading speed left me |
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2 | 2 | 3 | It was quite difficult to control the player, especially on the robot level. When I got to that I couldn't complete the level as the enemies seemed to be shifting all over the place. It was difficult to tell how fast I was going, as I was static relative the background and I couldn't predict where the other objects were going to be until I bumped into them. It would have been better if there was more of an objective to each level, and more feedback before you succeed/die. I didn't really understand what I was meant to be doing at first and the choice of things to mutate into didn't affect my strategy at all. |
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2 | 2 | 3 | I was lost in space :/ Could not finish that level. |
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2 | 3 | 2 | This game just didn't catch me. The handling seemed quirky and I didn't really get why I'm doing stuff. |
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2 | 3 | 2 | Do the types of blob collected actually change anything? It seemed really difficult to notice a difference in the path I chose. |