PyWeek - 9NaN - feedback

Fun Prod Inno Disq N/W Comments
3 4 3

Stylish.

5 4 4

Very nice game and idea, but I had some bugs like hunters walking in the air and water.
And little lagg.

4 3 4

Impressive gameplay. Nice clean graphics. Good work!

4 3 5

Very interesting idea. I like the collective intelligence mind-of-the-flock thing you've got going on. How the flock can survive even if every bird in it dies and is replaced. I had trouble getting more birds. I thought I was supposed to collect them at the rookery (new word!) but it didn't seem to work, and sometimes new birds would come out of nowhere. And at one point I went back to the rookery and it was gone. Is that supposed to happen? I didn't finish, but I think I'll try again soon.

4 2 4

The rookery regeneration was a bit wacky for me, at the outset, the HUD would say ten birds, but I would see none. Didn't know I needed lepton until I had some crashes and it was in the trace...

4 3 4

unfortunately my computer was too slow and after a few minutes the large number of particles bogged things down enough that i couldn't effectively hit any planes. it's a great concept and fun at least until the framerate drops too much. i'll try it again when i get a better computer.

2 3 4

Interesting idea, but it didn't really grab me.

Crashing planes into buildings is too hard. Perhaps the planes should crash faster to make it easier to figure out which buildings they can hit.

I had armies camping around the rookery a lot, which makes it really hard to replenish the flock -- birds were being shot as fast as they were arriving. I may have been doing it wrong, but there didn't seem to be a better way.

4 2 3

Framerate dropped considerably once the game progressed, but otherwise was quite nice and I played through twice :)

1 1 1 yes

Traceback (most recent call last):
File "run_game.py", line 188, in <module>
run()
File "run_game.py", line 168, in run
import main
File "src/main.py", line 28, in <module>
from menu_main import MainMenu
File "src/menu_main.py", line 13, in <module>
from screen_instructions import InstructionsLayer
File "src/screen_instructions.py", line 9, in <module>
from world import World
File "src/world.py", line 17, in <module>
from flock import Flock
File "src/flock.py", line 2, in <module>
from bird import Bird
File "src/bird.py", line 8, in <module>
from splode import Blood
File "src/splode.py", line 23, in <module>
from lepton import Particle, ParticleGroup, default_system
File "/home/peter/projects/pyweek9/pyweek-9-all/9NaN/NaN_BirdStrike/lepton/__init__.py", line 6, in <module>
from group import ParticleGroup
ImportError: .../pyweek9/pyweek-9-all/9NaN/NaN_BirdStrike/lepton/group.so: invalid ELF header

Ubuntu, python2.6, pygame 1.8.1release-0ubuntu2, pyglet 1.1.2.dfsg-1
It may be I don't have recent enough versions, but I'm not installing versions not packaged for Ubuntu yet, so sorry, I can't rate this game.

4 3 5

Great!

3 3 3

Decent graphics, fairly interesting concept. Somehow it wasn't quite as fun as I expected but still a solid entry.

2 3 4

Very nice idea and some cute graphics - unfortunately the game always crashed as soon as a plane hit a city :( (windows Build)

2 4 4

Very nice visuals, good production in intro, menus. Music would have completed the production score. If I may suggest, grab something from Jamendo, instrumental, with Creative Commons License free for non commercial use. All themes are labeled with the appropriate license. Even if the theme don't really fits, the game feels better.<br>

2 2 4

Dependency on lepton NOT mentioned in the readme (although packaged together).
No instructions in the readme.
DNW on first try

False
Traceback (most recent call last):
File "run_game.py", line 188, in <module>
run()
File "run_game.py", line 168, in run
import main
File "src/main.py", line 28, in <module>
from menu_main import MainMenu
File "src/menu_main.py", line 13, in <module>
from screen_instructions import InstructionsLayer
File "src/screen_instructions.py", line 9, in <module>
from world import World
File "src/world.py", line 17, in <module>
from flock import Flock
File "src/flock.py", line 2, in <module>
from bird import Bird
File "src/bird.py", line 8, in <module>
from splode import Blood
File "src/splode.py", line 23, in <module>
from lepton import Particle, ParticleGroup, default_system
File "/dirpath/NaN_BirdStrike/lepton/__init__.py", line 6, in <module>
from group import ParticleGroup
ImportError: /dirpath/NaN_BirdStrike/lepton/group.so: invalid ELF header

Removed the packaged lepton and put my own version in afterwards.

Not sure what the objective is.
Making planes crash means less birds to play with...and then what?
Only one level.
Extremely wide screen.

3 4 4

I was impressed with the menu, start tutorial screens. The game was a little buggy (hunters moving in air). Over all it was a decent experience.

3 3 4

It seems like a really great idea but it doesn't quite make it. It ran way too slow (a game with only a 10 birds flocking shouldn't slow down so much on my computer - I suggest looking into your algorithm rather than trying relying on numpy etc. to speed up a bad algorithm). Also I couldn't figure how to increase my flock size - moving the flock to the rookery did nothing.

2 2 3

Perhaps it was my machine, but it ran a bit too slow to be fun.

4 3 4

I quite enjoyed this game, but the frames per second sometimes were really low. Otheriwise nice game.

2 4 4

Nice flocking. Quite tricky to get the planes to crash in a desired location. Crashed rather a lot. Really good idea, though.

2 2 3

A game about sacrificing yourself to kill humans? This should sell well :). (I would spend the profit on a good psychiatrist.)

3 3 5

Cool gameidea, but a bit hard.

3 3 4

Nice original idea, was a bit hard to "aim" the plane crashes though. Also took a long time to get back to the bird's nest all the time.

2 2 3

Original and very fun the first 30 seconds. But since the game lacked music and sound it soon became boring. It felt like the game had alot of potential for more action oriented gameplay. Would like to see a sequel or at least an expansion pack.

3 4 4

Ran quite slowly for me.

3 2 4

Great idea but it needs sound.

3 4 4

I like the overall concept, and the indirect control is interesting. It was a bit tricky to get going on my system, and distributing a compiled version of lepton without the source didn't help.

On my system, the game ran rather slowly, which made it a bit annoying to play.

4 4 4

haha. that was amusing

4 4 5

This is completely great!

Novel game idea: check
Well implemented: check

Aaaagh!? I just took out my own rookery! I didn't know I could do that!

And in-game instructions. And a working hiscore table.

Very impressed.

2 2 3

The game didn't have any sound for me (was it a mistake.)
Requires PIL but none of the documentation mentions that! I found out by traceback.

3 3 4

The graphics are really, really nice but the game is very dull without sounds, so I had to give it
just an average production score. I love the idea and it was funny to steer the flock into
planes. Unfortunatly, once a plane hit the ground it crashed the game. The windows version
worked a little better, but was crashy for me, too.

2 4 3

Doesn't work very well for me. Frame rate got slower and slower until the game became
uncontrollable. (Python 2.5, MacOSX 10.4.10, dual 1.25GHz PPC, Radeon 9000 Pro).

3 4 4

Bird flocking is cool. Concept is creative and subversive, love it! Starting in full screen
cut off the edges of the game and I couldn't read the tutorial. This is a cocos2d problem that I
had to manually hack in my game, so I understand. The game was fun for a little while and quite
challenging, but I quickly lost interest. Music and sound effects didn't exist or did not work
on my computer, this might have made it more exciting. after causing a few planes to crash I got
this error and the game crashed: Traceback (most recent call last): File
"NaN_BirdStrike_pyweek9.py", line 169, in run File "main.pyc", line 75, in main File
"main.pyc", line 56, in run File "cocos\director.pyc", line 296, in run File
"pyglet\app\win32.pyc", line 63, in run File "pyglet\app\win32.pyc", line 84, in
_timer_func File "pyglet\app\__init__.pyc", line 193, in idle File
"pyglet\window\__init__.pyc", line 1219, in dispatch_event File "pyglet\event.pyc",
line 340, in dispatch_event File "cocos\director.pyc", line 312, in on_draw File
"cocos\cocosnode.pyc", line 577, in visit File "cocos\cocosnode.pyc", line 577, in visit
File "cocos\cocosnode.pyc", line 577, in visit File "cocos\cocosnode.pyc", line 577, in
visit File "cocos\cocosnode.pyc", line 577, in visit File "cocos\cocosnode.pyc", line
570, in visit File "splode.pyc", line 293, in draw File "lepton\system.pyc", line 94, in draw
RuntimeError: GL error 1281

3 3 4

Nice game. Congratulations.
I played it on my MacBook. Unfortunately the game run at 4 FPS so I couldn't play it as much as I wanted.

5 4 5

Curious and interesting game, and some few struggle on graphics seems disguised on the
gameplay scenery. At Opening, some text cropped out of the display makes it look like if David
Carson ( http://en.wikipedia.org/wiki/David_Carson_(graphic_designer) ) developed
parts of the graphic part. The gameplay have some of Jaleco's P-47 feeling (
http://www.youtube.com/watch?v=x5IbFuijXwo )