PyWeek - 3chidna - feedback

Fun Prod Inno Disq N/W Comments
2 3 3

The story settings is worthiest.

3 4 4

you have nice oldstyle pixelart there :)

3 2 3

I liked the gameplay. Not too hard, not too easy.
Below average graphics.
Good effort!

3 3 3

the controls were hard to get used to. i think the idea was that you would hold down a direction and then tap the opposite key to flap, but i had trouble getting used to it. flight mechanics were also odd. the challenge in the game seemed to be figuring out how to time flaps and which ones to use, which didn't end up being all that much fun.

3 3 3

The controls took a few minutes to get used to, but they worked pretty well overall.

I'm really not sure what message you were trying to send with the game, though... Bugs will destroy American Thanksgiving?

2 2 2

Not bad, but limited, once you figure it out it is pretty simple... :S

2 2 3

weird.

4 4 4

Really liked this one!

3 3 4

well, nice idea and some neat graphics :)

2 2 2 yes

The last version i simply can't run. The game seems to be made on a good idea, and made on very solid political ideology, what is really great! But this game is only a promise of a good game, seems needing lots of improvements on everything...

3 2 3

Not a bad platformer I would say.<br>
The control was too hard, but after rebinding the controls when flying (ie left arrow will move left when flying, the same as walking) things runs better.<br>
Some hints about where to look for the recollection target would be good, like a minimap, a hud arrow, even arrows drawn on some cells.<br>
The graphics looks too dull:<bg>
background: If you familiarize with Inkscape, a nice vector graphics program, free, available in win, linux, mac, the same landscape can be done in 5 min, with nice color gradients, and rendered if you like to .png format. Would have been orders of magnitude better.<br>
tiles: Tiles can be more hard, it is better to look for some interesting tiles before pyweek.

3 4 2

It seems to be very well implemented and a lot of work went into the graphics but it is not very fun though because at the moment, its just flying around and reaching places. Could turn into an interesting game. Also, walking and flying directions are inverted.

3 3 4

You've got the beginnings of an interesting game here. The basic mechanic of walking around and then having short bouts of being able to fly, including with some skill required, is great! The problems I ran into were that the reversal of the movement keys between walking and flying was too confusing - while mapping the key to each wing seems like a great idea it didn't work in practice because it meant the controls reversed when you were on/off the ground. Better to keep them consistent I think. Also I found it frustrating to find the last Indian (I was kinda wandering blindly finding some of them). Better level design allowing less freedom, or perhaps better directing the player towards the goal, would improve things I think.

2 2 2

Magic dust! -1 to production due to bad packaging.

4 3 4

Cool dual-wing flight control mechanic and generally smooth game play. Really fun little game.

2 2 4

It's definitely a maddening flying mechanic. I kind of liked the Native Americans that turned into Ronald Reagan when you got not-wing dust on them.

3 2 3

Interesting, difficult to master flight mechanic, fun surreal theme. A perfect game on some level :).

2 2 4

I had to read the readme to understand how to play/what the controls were.

2 2 2

Nice music, but got annoying after a while. Game quickly ran out of juice.

2 2 2

Not so funny, only played a couple of minutes. Liked the flying mechanic, but it could have been improved.

4 4 3

Cool old school stuff!

3 3 3

Bizarre

3 4 5

That has to be the best game I ever played where you control a beetle that transforms people into green Ronald Reagan heads. Well... it's definitely in the top three, anyway! Oh, and that wolf scared the crap outta me. I'm giving you a 4 on production instead of a 3 because you wrote some great music! I felt like I was cruising through the desert.

2 3 2

Quite difficult to control and I don't understand the connection with feathers

3 3 3

Haha, awesome character mechanic. Esoteric style. Not bad :)

4 4 4

I liked the flying mechanics. It's a simple game, but the interesting controls make it fun.

2 4 4

Whiel the production values are good, and I like the flight mechanism, the single level, and lack of real threat makes it a less interesting game than it could have been. I would be more interested in a somewhat expanded version of the game.

3 2 2

Love the music, nice and catchy, the controls took a bit to get used to (even at the end it felt counter-intuitive to walk left but flap right)

2 2 3

nice controls, but to slow game play

2 4 4

2 3 4

Nice idea but it was a bit difficult to control. I couldn't find the last two chiefs :/

3 4 3

That's totally great - I especially like the music which feels very fitting (both during the game and when you win) and the graphics, which were engaging and had a pleasant consistency.

I was worried that I might overlook one Native American somewhere and be unable to find him, but it didn't happen, so that was all ok.

3 4 4

I enjoyed this game. The music fits the game. Really can't complain.

3 4 4

I liked the artwork and music, well done! The main char moved way too slow and became not fun.

3 3 4

I could only find 7 indians the first time through -- not sure how I managed to miss one, but maybe
a minimap showing which parts of the level you've explored would help.

2 3 4

It's an interesting idea, but I found the game hard to play.

The controls were counterintuitive. I kept ending up flying in the wrong direction, and it was hard to fly straight up. While I believe this was intentional, it was also frustrating. I prefer games to be challenging because of the gameplay, not because of the control system.

Not having any way to get hurt left the game feeling unfinished. I spent a long time trying to track down the last Indian Chief, which would probably have been more fun if I could control my flying better.

2 3 3

I like the idea of controlling each wing of the Longicorn.
I think this plataformer game has a lot of room for improvements. For example enemies, bonuses items (points, weapons, armor), and of course, more levels.

3 5 2

Nice looking game. Controls were a bit hard to get used to.