PyWeek - 10BitCoder - feedback
DR0ID
pushfoo
I like the use of bold colors to differentiate the background from active gameplay elements and to highlight interaction state with NPCs. The assets appear to be stock kenney.nl NPC sprites, and that's ok. The end product is what matters, and you made a minimal game where it is always clear what you're interacting with. This is good work for a solo entry by a beginner, especially given that pyglet is lower level than other frameworks. I wouldn't call this game fun, but that seems to be the point.
fireclaw
The things it had were quite nice, but it did lack a little more mechanic. Just repeatedly clicking on characters is getting boring quite fast. Adding a little more gameplay like tools to scan people faster or automatically or stop more than one at once would add a lot to it and could actually make the game much more fun.
discretegames
I was unclear on what to do. The people come way too fast to click all of them.
yanigisawa
I'm not quite sure what I'm supposed to do. I click on characters and they pause for 3 seconds, but at the game end screen it showed that I hadn't searched anyone.
doodletaco
The game felt really tedious to play, and the concept made me uncomfortable.
speedlimit35
I am confused about the gameplay. I read the readme but there's no explanation. After losing, I'm pretty sure the gameplay is just clicking on everyone that walks by.
gsyhiap
Certainly a functional game, but the pure impossibility of getting a result other than "failed" certainly dampens the fun within an already tricky theme.
no sound, clicking so much hurt my finger.