Fun |
Prod |
Inno |
Disq |
N/W |
Comments |
3 |
3 |
3 |
|
yes |
Did not start:
File "/home/xxx/PyWeek8/0MGEntry/LAWn_Enforcer-1.0/gamelib/level.py", line 50, in __init__ info = TILE_DICT[int(chr)] ValueError: invalid literal for int() with base 10: ''
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3 |
4 |
3 |
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Cute visuals, and cool flying saucer and grenades! I think the bullets need to be a little bigger or flashier. |
2 |
2 |
2 |
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Really hard, bored me before I'd have learned to play it well. |
1 |
1 |
1 |
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yes |
It crashes when I pick to start a new game:
File "run_game.py", line 9, in main.main() File "gamelib/main.py", line 19, in main import game File "gamelib/game.py", line 24, in mu.process_event(event) File "gamelib/menu.py", line 71, in process_event self._clicked(event.pos) File "gamelib/menu.py", line 137, in _clicked self._wo = world.world(self._screen,self._res,self._levels[self._cur_level],0) File "gamelib/world.py", line 40, in __init__ self._level = level.level(self,levelname) File "gamelib/level.py", line 50, in __init__ info = TILE_DICT[int(chr)] ValueError: invalid literal for int() with base 10: ''
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4 |
3 |
3 |
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Nice graphics. It is too hard at the moment. One problem is the enemy bullets are too fast relative to the player fasteness.<br> Or the player needs another advantage, like make the bases detection range short, or the enemy bullets range short, or give the player the ability to launch grenades over some obstacles. |
3 |
3 |
3 |
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interesting, like the health bar axtually on the figures |
3 |
3 |
3 |
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pretty good straight-ahead tile shooter. if the graphics had been better (or any sound) or there were powerups i would have rated it higher. the enemies remind me of the nasty pillboxes from bolo.
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1 |
1 |
1 |
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yes |
Traceback (most recent call last): File "/Users/alia/Documents/Azureus Downloads/PyWeek8/0MGEntry/LAWn_Enforcer-1.0/run_game.py", line 9, in <module> main.main() File "/Users/alia/Documents/Azureus Downloads/PyWeek8/0MGEntry/LAWn_Enforcer-1.0/gamelib/main.py", line 19, in main import game File "/Users/alia/Documents/Azureus Downloads/PyWeek8/0MGEntry/LAWn_Enforcer-1.0/gamelib/game.py", line 24, in <module> mu.process_event(event) File "/Users/alia/Documents/Azureus Downloads/PyWeek8/0MGEntry/LAWn_Enforcer-1.0/gamelib/menu.py", line 71, in process_event self._clicked(event.pos) File "/Users/alia/Documents/Azureus Downloads/PyWeek8/0MGEntry/LAWn_Enforcer-1.0/gamelib/menu.py", line 137, in _clicked self._wo = world.world(self._screen,self._res,self._levels[self._cur_level],0) File "/Users/alia/Documents/Azureus Downloads/PyWeek8/0MGEntry/LAWn_Enforcer-1.0/gamelib/world.py", line 40, in __init__ self._level = level.level(self,levelname) File "/Users/alia/Documents/Azureus Downloads/PyWeek8/0MGEntry/LAWn_Enforcer-1.0/gamelib/level.py", line 50, in __init__ info = TILE_DICT[int(chr)] ValueError: invalid literal for int() with base 10: ''
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2 |
2 |
2 |
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Good effort. Could've done with sound/music. |
2 |
3 |
2 |
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The controls are a bit awkward. Keeping the screen centered on the player makes it hard to shoot at things while moving. |
3 |
3 |
3 |
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Graphics and gameplay are quite ok. Somehow the lack of music and sound effects is a big downer for me.. |
3 |
3 |
1 |
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Nice little shooter game. It gave me a good time for a few minutes :) |
3 |
2 |
3 |
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Nice idea. I like the artillery animation. |
3 |
3 |
3 |
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yes |
wondering why I have to rate an entry that didn't work for me... :) I should probably stop rating entries as unfortunately the majority don't seem to work for me :( I'm on Ubuntu Hardy Heron with pygame 1.7
Can't run the game from any other directory apart from the source directory, else I get the following error
Traceback (most recent call last): File "/home/simon/Development/python/pyweek8/LAWn_Enforcer-1.0/run_game.py", line 6, in <module> os.chdir("gamelib") OSError: [Errno 2] No such file or directory: 'gamelib'
So, after changing directory and starting the game, I get the following error
Traceback (most recent call last): File "/home/simon/Development/python/pyweek8/LAWn_Enforcer-1.0/run_game.py", line 9, in <module> main.main() File "/home/simon/Development/python/pyweek8/LAWn_Enforcer-1.0/gamelib/main.py", line 19, in main import game File "/home/simon/Development/python/pyweek8/LAWn_Enforcer-1.0/gamelib/game.py", line 24, in <module> mu.process_event(event) File "/home/simon/Development/python/pyweek8/LAWn_Enforcer-1.0/gamelib/menu.py", line 71, in process_event self._clicked(event.pos) File "/home/simon/Development/python/pyweek8/LAWn_Enforcer-1.0/gamelib/menu.py", line 137, in _clicked self._wo = world.world(self._screen,self._res,self._levels[self._cur_level],0) File "/home/simon/Development/python/pyweek8/LAWn_Enforcer-1.0/gamelib/world.py", line 40, in __init__ self._level = level.level(self,levelname) File "/home/simon/Development/python/pyweek8/LAWn_Enforcer-1.0/gamelib/level.py", line 50, in __init__ info = TILE_DICT[int(chr)] ValueError: invalid literal for int() with base 10: ''
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2 |
3 |
2 |
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This needs sound effects. Not very innovative or fun though it could be fun with a few tweaks. |
3 |
3 |
3 |
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1 |
3 |
1 |
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yes |
usr/lib/python2.6/dist-packages/pygame/sysfont.py:139: DeprecationWarning: os.popen3 is deprecated. Use the subprocess module. flin, flout, flerr = os.popen3('fc-list : file family style') Traceback (most recent call last): File "run_game.py", line 9, in <module> main.main() File "/home/adolph/dlz/pyweek/LAWn_Enforcer-1.0/gamelib/main.py", line 19, in main import game File "/home/adolph/dlz/pyweek/LAWn_Enforcer-1.0/gamelib/game.py", line 24, in <module> mu.process_event(event) File "/home/adolph/dlz/pyweek/LAWn_Enforcer-1.0/gamelib/menu.py", line 71, in process_event self._clicked(event.pos) File "/home/adolph/dlz/pyweek/LAWn_Enforcer-1.0/gamelib/menu.py", line 137, in _clicked self._wo = world.world(self._screen,self._res,self._levels[self._cur_level],0) File "/home/adolph/dlz/pyweek/LAWn_Enforcer-1.0/gamelib/world.py", line 40, in __init__ self._level = level.level(self,levelname) File "/home/adolph/dlz/pyweek/LAWn_Enforcer-1.0/gamelib/level.py", line 50, in __init__ info = TILE_DICT[int(chr)] ValueError: invalid literal for int() with base 10: '' |
3 |
3 |
3 |
|
yes |
With python 2.6 on ubuntu I get this when I click start game:
/usr/lib/python2.6/dist-packages/pygame/sysfont.py:139: DeprecationWarning: os.popen3 is deprecated. Use the subprocess module. flin, flout, flerr = os.popen3('fc-list : file family style') Traceback (most recent call last): File "run_game.py", line 9, in <module> main.main() File "/home/mat/PyWeek8/0MGEntry/LAWn_Enforcer-1.0/gamelib/main.py", line 19, in main import game File "/home/mat/PyWeek8/0MGEntry/LAWn_Enforcer-1.0/gamelib/game.py", line 24, in <module> mu.process_event(event) File "/home/mat/PyWeek8/0MGEntry/LAWn_Enforcer-1.0/gamelib/menu.py", line 71, in process_event self._clicked(event.pos) File "/home/mat/PyWeek8/0MGEntry/LAWn_Enforcer-1.0/gamelib/menu.py", line 137, in _clicked self._wo = world.world(self._screen,self._res,self._levels[self._cur_level],0) File "/home/mat/PyWeek8/0MGEntry/LAWn_Enforcer-1.0/gamelib/world.py", line 40, in __init__ self._level = level.level(self,levelname) File "/home/mat/PyWeek8/0MGEntry/LAWn_Enforcer-1.0/gamelib/level.py", line 50, in __init__ info = TILE_DICT[int(chr)] ValueError: invalid literal for int() with base 10: ''
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3 |
3 |
3 |
|
yes |
I got this error :(
Traceback (most recent call last): File "/home/notnasiul/Juegos/Pyweek8/LAWn_Enforcer-1.0/run_game.py", line 9, in <module> main.main() File "/home/notnasiul/Juegos/Pyweek8/LAWn_Enforcer-1.0/gamelib/main.py", line 19, in main import game File "/home/notnasiul/Juegos/Pyweek8/LAWn_Enforcer-1.0/gamelib/game.py", line 24, in <module> mu.process_event(event) File "/home/notnasiul/Juegos/Pyweek8/LAWn_Enforcer-1.0/gamelib/menu.py", line 71, in process_event self._clicked(event.pos) File "/home/notnasiul/Juegos/Pyweek8/LAWn_Enforcer-1.0/gamelib/menu.py", line 137, in _clicked self._wo = world.world(self._screen,self._res,self._levels[self._cur_level],0) File "/home/notnasiul/Juegos/Pyweek8/LAWn_Enforcer-1.0/gamelib/world.py", line 40, in __init__ self._level = level.level(self,levelname) File "/home/notnasiul/Juegos/Pyweek8/LAWn_Enforcer-1.0/gamelib/level.py", line 50, in __init__ info = TILE_DICT[int(chr)] ValueError: invalid literal for int() with base 10: ''
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1 |
1 |
1 |
|
yes |
lucio@prometeo:~/Desktop/pyweek/PyWeek8/0MGEntry/LAWn_Enforcer-1.0$ python run_game.py /usr/lib/python2.6/dist-packages/pygame/sysfont.py:139: DeprecationWarning: os.popen3 is deprecated. Use the subprocess module. flin, flout, flerr = os.popen3('fc-list : file family style') Traceback (most recent call last): File "run_game.py", line 9, in <module> main.main() File "/home/lucio/Desktop/pyweek/PyWeek8/0MGEntry/LAWn_Enforcer-1.0/gamelib/main.py", line 19, in main import game File "/home/lucio/Desktop/pyweek/PyWeek8/0MGEntry/LAWn_Enforcer-1.0/gamelib/game.py", line 24, in <module> mu.process_event(event) File "/home/lucio/Desktop/pyweek/PyWeek8/0MGEntry/LAWn_Enforcer-1.0/gamelib/menu.py", line 71, in process_event self._clicked(event.pos) File "/home/lucio/Desktop/pyweek/PyWeek8/0MGEntry/LAWn_Enforcer-1.0/gamelib/menu.py", line 137, in _clicked self._wo = world.world(self._screen,self._res,self._levels[self._cur_level],0) File "/home/lucio/Desktop/pyweek/PyWeek8/0MGEntry/LAWn_Enforcer-1.0/gamelib/world.py", line 40, in __init__ self._level = level.level(self,levelname) File "/home/lucio/Desktop/pyweek/PyWeek8/0MGEntry/LAWn_Enforcer-1.0/gamelib/level.py", line 50, in __init__ info = TILE_DICT[int(chr)] ValueError: invalid literal for int() with base 10: ''
running on ubuntu jaunty |
2 |
4 |
2 |
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Looked really nice til I started playing, then the controls were a bit odd and the bullets kept dying right before they hit the alien thingies, couldn't shoot them til I was really close :S |
3 |
3 |
3 |
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no sound run out of the box |
4 |
2 |
2 |
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I enjoied playing it but there is no sound and graphics aren't very good. |
1 |
2 |
1 |
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Quite agressive aliens you have there. |
2 |
3 |
1 |
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I wish health packs would pop up from flowers or something. Currently the aliens gradually wear me down no matter what I do. Also shift-clicking is awkward a bit, I would have preferred having the 1 2 and 3 keys choose my weapon. High-score list is a nice touch! |
4 |
3 |
2 |
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Nice! I like the weapons of mass destruction(once I figured out how to use them). Very fun. |
2 |
2 |
2 |
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cute |
3 |
3 |
1 |
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Kaki |
1 |
1 |
1 |
|
yes |
I don't know what you were doing in level writing / loading, but it didn't work on my computer. Ran from the command line. System is Ubuntu 8.10 amd64. Python version is 2.5.2 Error is: File "/home/me/Desktop/Pyweek/LAWn_Enforcer-1.0/gamelib/level.py", line 50, in __init__ info = TILE_DICT[int(chr)] ValueError: invalid literal for int() with base 10: '' |
3 |
3 |
2 |
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It's pretty fun! I was clicking so much that when it went to high score table the clicks went through. Should need user to press enter or something to give them a chance. |
1 |
1 |
1 |
|
yes |
On start I got this:
Traceback (most recent call last): File "/home/lethe/Desktop/LAWn_Enforcer-1.0/run_game.py", line 9, in <module> main.main() File "/home/lethe/Desktop/LAWn_Enforcer-1.0/gamelib/main.py", line 19, in main import game File "/home/lethe/Desktop/LAWn_Enforcer-1.0/gamelib/game.py", line 24, in <module> mu.process_event(event) File "/home/lethe/Desktop/LAWn_Enforcer-1.0/gamelib/menu.py", line 71, in process_event self._clicked(event.pos) File "/home/lethe/Desktop/LAWn_Enforcer-1.0/gamelib/menu.py", line 137, in _clicked self._wo = world.world(self._screen,self._res,self._levels[self._cur_level],0) File "/home/lethe/Desktop/LAWn_Enforcer-1.0/gamelib/world.py", line 40, in __init__ self._level = level.level(self,levelname) File "/home/lethe/Desktop/LAWn_Enforcer-1.0/gamelib/level.py", line 50, in __init__ info = TILE_DICT[int(chr)] ValueError: invalid literal for int() with base 10: ''
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3 |
3 |
3 |
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yes |
python run_game.py Traceback (most recent call last): File "/home/macarse/Desktop/cripto/LAWn_Enforcer-1.0/run_game.py", line 9, in <module> main.main() File "/home/macarse/Desktop/cripto/LAWn_Enforcer-1.0/gamelib/main.py", line 19, in main import game File "/home/macarse/Desktop/cripto/LAWn_Enforcer-1.0/gamelib/game.py", line 24, in <module> mu.process_event(event) File "/home/macarse/Desktop/cripto/LAWn_Enforcer-1.0/gamelib/menu.py", line 71, in process_event self._clicked(event.pos) File "/home/macarse/Desktop/cripto/LAWn_Enforcer-1.0/gamelib/menu.py", line 137, in _clicked self._wo = world.world(self._screen,self._res,self._levels[self._cur_level],0) File "/home/macarse/Desktop/cripto/LAWn_Enforcer-1.0/gamelib/world.py", line 40, in __init__ self._level = level.level(self,levelname) File "/home/macarse/Desktop/cripto/LAWn_Enforcer-1.0/gamelib/level.py", line 50, in __init__ info = TILE_DICT[int(chr)] ValueError: invalid literal for int() with base 10: '' |
2 |
3 |
3 |
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I didn't have much fun with this one. Somehow I was not able to get over the first level (getting hit to often and having no chance to regain HP) - also the gameplay seemed rather unfinished, mainly because it was quite silent (no music and no sounds). Sounds probably would have made the game better ;) |
1 |
1 |
1 |
|
yes |
Got an error when I clicked start game:
gamelib/level.py, line 50, in __init__ info = TILE_DICT[int(chr)] ValueError: invalid literal for int() with base 10: ''
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3 |
3 |
2 |
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Cute graphics! |
1 |
1 |
1 |
|
yes |
Upon clicking "Start Game": Traceback (most recent call last): File "run_game.py", line 9, in main.main() File "/home/piman/pyweek/LAWn_Enforcer-1.0/gamelib/main.py", line 19, in main import game File "/home/piman/pyweek/LAWn_Enforcer-1.0/gamelib/game.py", line 24, in mu.process_event(event) File "/home/piman/pyweek/LAWn_Enforcer-1.0/gamelib/menu.py", line 71, in process_event self._clicked(event.pos) File "/home/piman/pyweek/LAWn_Enforcer-1.0/gamelib/menu.py", line 137, in _clicked self._wo = world.world(self._screen,self._res,self._levels[self._cur_level],0) File "/home/piman/pyweek/LAWn_Enforcer-1.0/gamelib/world.py", line 40, in __init__ self._level = level.level(self,levelname) File "/home/piman/pyweek/LAWn_Enforcer-1.0/gamelib/level.py", line 50, in __init__ info = TILE_DICT[int(chr)] ValueError: invalid literal for int() with base 10: '' |