PyWeek - 0AI - Artificial Ineptitude - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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2 | 3 | 3 | Very nice graphics but unfortunately the game is very slow on my computer and the playability wasn't really great anyways. (might just be my machine though). Also, it IS a fighting game! :D |
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3 | 4 | 4 | The game didn't run very smooth for me, but it was enjoyable or at least interesting. Well done. |
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3 | 5 | 4 | Awesome graphics and animations. For some reason, the first time I played the commands didn't |
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2 | 4 | 5 | <p>The concept and the art for this game is great. I think the controls lacked playability and that took away the fun of the game. I would love to see a post-pw version of this one |
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2 | 4 | 4 | Strange concept, quite difficult to control. |
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3 | 3 | 3 | yes | Sorry didn't work on my system (ubuntu 8.04). Something about the sound. |
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1 | 1 | 1 | yes | Unable to locate resource fx/puto01.ogg - tried to fix, but couldn't find the problem, so couldn't get past the (really cool) menus! Disappointing :( |
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2 | 2 | 4 | Interesting idea, but I couldn't stay interested. Controls were funky, and I didn't see that it complied to the theme very well, so I knocked some points of your production score. |
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3 | 5 | 4 | Amazing game -- the intro, the graphics, the stick-figure animation, the training methods, everything was quite enthralling. It was different enough that I felt I didn't have much control over the game. I trained for 5 times, and then even though he'd only won twice or so, I decided to take him to the fighting circuit, and he went on to an undefeated season of puppeteer brawling. It was certainly entertaining to watch! All told, nice extension of the Tamogachi idea -- I was really impressed with it. The worst was not feeling like I had much control -- feeding some metrics back (like responsiveness, defensiveness, aggressiveness, etc) could have helped me -- I wasn't sure if the number of matches were important, or if he won/lost, or if he actually copied my moves during the training -- I just wasn't sure, so I felt a bit lost. Even so, it was still fun, and it was beautiful to watch -- very nicely done! It's a challenge to make good AI in a week, and I was really impressed with how well the fighters all looked and behaved. Well done! |
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3 | 4 | 5 | yes | I'm going to give this a DNW, because the game is really slow and unresponsive on my 1-year old computer. The updated version segfaults upon startup.<br><br>Otherwise, I really like the idea! |
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4 | 4 | 4 | Good entry! |
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1 | 4 | 5 | I did not train my boxer and it win all the fights. |
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3 | 5 | 4 | The collision was a bit off, but the graphics and animation were excellent, and the idea of training your own fighter is pretty cool! |
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3 | 5 | 5 | I suspect there was innovation in the "training" of the padawan, but due to no feedback for the I thought about it for a while, and I upped the innovation score. |
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2 | 4 | 4 | Couldn't really work the controls right, very interesting concept though |
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2 | 4 | 2 | Cool graphics but didn't like the sfxs... |
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3 | 5 | 4 | Amazing production! |
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3 | 3 | 4 | i was only able to get this working with the post-deadline version for windows, the versions in |
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2 | 3 | 4 | Interesting idea, but I couldn't really get it to work. I couldn't remember all the controls that I was shown for about 1 second each with no way of getting back to see them again. Also the animation was very jerky for me, and little of what I did on the keyboard seemed to have any obvious effect on what happen. |
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2 | 3 | 3 | - |
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2 | 4 | 3 | sadly the game responsiveness wasn't up to it and I'm on a kick-ass computer - which meant the game just wasn't as fun as it might have been. |
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2 | 4 | 4 | This is a really awesome entry - not very fun but quite interesting to watch! My guy beat the devil after his second fight! |
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4 | 4 | 4 | Very polished, cool intro, innovative idea.. Unfortunately I had some problems with the |
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1 | 1 | 1 | yes | I got the following error message every time I tried to start a fight: pyglet.resource.RecourceNotFoundException: Resource "fx/puto01.ogg" was not found on All dependencies mentioned in the readme.txt are installed and the file is located at the Nice Intro, though :) |
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2 | 4 | 3 | The art is very good.<br> |
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1 | 1 | 1 | yes | I cann't running the game in my linux machine. (Ubuntu 8.04) |
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3 | 4 | 3 | Interesting idea training a fighter. Responsiveness of the character is a bit sloppy for me comparing to other arcade games. |
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1 | 4 | 4 | It's very pretty, but it's hard to control, and just not very much fun to play. I think it could have done with more time spent working on gameplay, and a little less on fancy animation. |
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2 | 4 | 4 | No comment |
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3 | 5 | 4 | Very well done. The gameplay and controls need some improvement - in training mode, there seems to be too much delay between a button press and the resulting movement. |
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3 | 5 | 4 | Production: Incredible! Awesome! |
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4 | 5 | 5 | The artwork was amazing. It was kind of hard to figure out exactly what to do at first but I had a lot of fun. Great job! |
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2 | 5 | 3 | Great graphics and presentation, although the low quality of the voice recording took a bit |
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3 | 4 | 3 | I like the graphics. It appears vectorial. |
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2 | 3 | 3 | It ran fairly slow, and animation wasn't as smooth as I expected. Controls and timing need a lot |
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2 | 4 | 4 | Completely unbalanced. Well polished though. |
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2 | 5 | 5 | Great concept. Confusing about how to actually play. |