Warming Up with a silly little flight sim
I've got a bunch of code that I don't care to write again, so I've documented it and called it a library:
http://www.meatengine.com
In part to test out the library, in part because it's been an idea I've wanted to experiment with, I wrote a silly little flight sim today.
Collide with the boxes in the shortest amount of time. The flight dynamics are pretty cheesy, but they kind of feel like a glider - the higher you go, the slower you get. There's no collision with the ground or with the hilariously festive sombreros.
There's quite a lot that's not in here, like a graceful entrance/exit, and OpenGL display lists. By my reading of the PyWeek rules, this amounts to published code over a month ahead of the contest, so I think you're free to reuse (and improve on) anything you find interesting.
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richard on 2007/07/30 08:02:
Looks nice!Though to be fair an API document isn't a user's guide :)