Team Fluffy Menace...
I cant run your game!After telling the game to start at the main menu, it does the time machine sound and then "freezes".
the game doesnt crash, or raise an error, what it does do(if I'm in fullscreen) is kick me to windows, as if I had minimized the screen, which I didnt, and it wont let me back in.
After deciding to search around, and placing multiple print signals, I have found where the game seems to lock up at:
line 141 in map.py. It seems that the call to createCurve is somehow entering an infinite loop, or something. That probably isnt so, but that is the only way I can interpret it :/
It might also be a thing with using the stencil buffer, are you doing anything "un-orthodox" with it?
I dont think this is a driver issue, as I have run numerous games/programs that should be far more likely to barf at an opengl call ;) But then again, it could be I guess :P
Any ideas?
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I am running win XP, with an ATI MOBILITY RADEON 7000 IGP.
I am pretty sure I have the latest drivers, but it appears ati stopped supporting my card a while back :/
Aha! I have found a driver installer(it seems to be a common, but unofficial, one),
will try again when finished dl'ing
After more searching it appears to choke at the call to glEndList(), in line 669.
Up until that point it is fine *shrug*
I'm not sure exactly what the problem is.
I made it so that it doesn't create a glList when it makes the curve, instead it re-runs the entire function to render(probably way too slow, I know)
But now, the map stops working at the load items part *shrug*
I even hacked that, but that didn't work out well at all.
I did give you a nice production score for your intro, menu and story(I don't think they'll count though ;))
Hope this helps...
Sorry if didn't work for you :(
richard on 2007/04/16 05:04:
Use the "-win" option on the command line to run in windowed mode (mentioned in the README if you forget later).What O/S, graphics hardware, etc. are you running? Are you using the latest drivers for your hardware?