Pygame port of Isle of the Cursed Phoenix
Hi!As some of you know, I messed up compatibility by choosing Curses for my entry.
I've now implemented a Pygame emulation for the Curses classes and functions I'm using. The new version has Pygame as its only dependency and should work on more platforms than the original. The gameplay in both is identical.
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Thanks for doing this, I look forward to playing the game! I'm a huge fan of roguelikes, so this is one of my more anticipated games. :)
I would think so too, but then I got this error:
--clint
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Traceback (most recent call last):
No idea what that means. It's with Python 2.4 on Mac OSX 10.4.9
File "run_game.py", line 16, in ?
main.main()
File "/Users/clint/Desktop/pyweek-4-finals/Cursed/Cursed Phoenix/lib/main.py", line 24, in main
ui.main()
File "/Users/clint/Desktop/pyweek-4-finals/Cursed/Cursed Phoenix/lib/ui/cursed.py", line 7, in main
curses.wrapper(lambda stdscr: self.set_up_and_run(stdscr))
File "/Library/Frameworks/Python.framework/Versions/2.4//lib/python2.4/curses/wrapper.py", line 44, in wrapper
return func(stdscr, *args, **kwds)
File "/Users/clint/Desktop/pyweek-4-finals/Cursed/Cursed Phoenix/lib/ui/cursed.py", line 7, in
curses.wrapper(lambda stdscr: self.set_up_and_run(stdscr))
File "/Users/clint/Desktop/pyweek-4-finals/Cursed/Cursed Phoenix/lib/ui/cursed.py", line 10, in set_up_and_run
curses.curs_set(0)
_curses.error: curs_set() returned ERR
richard on 2007/04/12 00:06:
Wow, great stuff! Is the curses interface still in there as an option?