news update

well, we had a last-minute problem and a svn commit got stucked, and we didn't realize until the deadline has past. so here you have the patch that will fix that:
http://beetroot.except.com.ar/~dmoisset/enemies.ini
you should place this file inside the data/ directory.
also, remember that can access our server to play the game at beetroot.except.com.ar:6996. have fun!

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Awesomeness, with too many bugs and balancing issues :( If I fight two things in the training grounds and then stay once more, it crashes:
self = , self.items = {'4d_snack': , 'alien_mistress': , 'another_regular_bully': , 'boss_inspection': , 'caught_coffee': , 'coworker_in_need': , 'deranged_steve': , 'dodecahedral_tupperware': , 'dustbin': , 'guy_in_the_queue': , ...}, id = 'level1_trainingroom'

KeyError: 'level1_trainingroom'
      args = ('level1_trainingroom',)
hi: Yes, there was a bug in the training room; in the last minute frenzy to deliver the game we forgot to apply a commit to our svn repo: Download this file into the data directory and you should be able to keep playing. (the monster description for that room was missing) The balancing was a bit hard, but playable (we managed to play through it quite fine, although it may require some practice and fighting monsters with the right skill).
The site http://beetroot.except.com.ar/~dmoisset/enemies.ini seems to be offline now. Is it possible to get the fix from somewhere else?