It's going well so far
I'm trying to be ruthless and keep the scope as minimal as possible, because I've failed to finish due to getting carried away and over-ambitious several times before.My concept is super simple - you control a lift going up and down the floors of a skyscraper, collecting passengers before they lose their patience, and dropping them off at the floor they want. My working title is "Loco Lift Rush".
I've already got the core mechanics working, so I'm feeling really good about being able to finish - but I can't let myself get complacent!
I'm going to spend the next couple of days (max!) on art, sound effects and music - not my strong suit - and then the last couple of days to playtest, bugfix and publish/submit.