Lights, Influence and a Generator

Hello again! How are you doing tonight!? (⁠。⁠•̀⁠ᴗ⁠-⁠)⁠✧


I read your comments on the last (and first) entry, and I wanted to say thank you for the attention :'3. It really means a lot to me. Now, moving on to today's entry!


Even though there's not much time left, I think I can manage to at least provide a simple working prototype of the planned gameplay. I might stay up all night to try and finish the main mechanic (⁠⌐⁠■⁠-⁠■⁠)

Today, I finished the entire player light and Influence system. These two are proportional in gameplay—if one goes up, the other goes up, and if one goes down, the other follows. I wanted to add some sounds to this, like a heartbeat for when your energy is dropping and tense music for when the light is fading away, but I might not be able to include them. Maybe just the background music (⁠ ⁠/⁠^⁠ω⁠^⁠)⁠/⁠♪⁠♪

The light system has the option to be calculated in real time (giving a smoother and prettier look when fading or growing) or baked for potato PCs like mine :D. The baked version pre-renders all the frames of the light using an async loading screen and then saves them in a dictionary for easy use if enabled.

I was able to make this progress thanks to a power generator, since I’ve been without electricity since yesterday ಥ⁠‿⁠ಥ


There are still some things left to polish before moving on to packaging and testing, but I think I can make it!


See you in a few hours, hopefully, final entry!