Almost there...
Today has mostly been tidy ups and final details:
- The countdown clock gives you 1 minute to score as many points as possible.
- I dropped the accelerometer API idea, realising that as you tilt the device you can no longer see the screen!
- Instead, I use touch points if you're on a mobile browser. If you touch above the sub, it goes up, below the sub it goes down and when there's no touch it levels out.
- I added copious comments to the code. It's very much a bodge job which reflects the experimental and spike-y nature of the entry. But hey, perhaps by next PyWeek we'll have organised ourselves enough to have a nice and simple game engine.
- I demoed it to various folks and got mostly positive feedback, with a few suggestions for improvements. You can see this via the recording of today's PyScript FUN community call: https://www.youtube.com/watch?v=eXmfqAy9HOo&t=1491s
- The animated background is something people absolutely love, or they really don't like it. Can't please everyone I guess... ;-)
I feel the game just requires a little more polish so that it speeds up, and more assets are added, in a smoother manner, but that can wait until tomorrow. I'll cut a release on PyScript.com so folks can play it online, and make sure there's a zipped up version you can run locally too.
It's been lots of fun and I'm looking forward to playing everyone else's games and doing the feedback bit of PyWeek.
Onwards..!
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