Two days work done... getting there.

My game is deliberately simple and silly in the Flappy Bird / Crossy Road sense.

Why? So I have an opportunity to play with the browser/DOM as a game engine, controlled via PyScript, without having to worry about complicated game context and in between "real work" demands on my time.

I think I'm nearly there.

Today I managed to check off most of my outstanding items on my to-do list:


Some screenies:

Responsive layout!
^^^^ A responsive layout of the game!

Different animated backgrounds.

^^^^ There are a selection of different animated backgrounds.

Of course, you can see it in all its glory via this YouTube video: https://www.youtube.com/watch?v=-nni8GHdS9M

Here's what remains:


I think I should be finished tomorrow, with plenty of time to spare. 

All in all I'm having lots of fun making a goofy game while exploring the game-making potential of the browser/DOM. Post PyWeek, I'd like to explore how we could perhaps use something sensible like the <canvas> element to make a "real" game engine in the style of PyGameZero or Wasabi2D.

Onwards!