Day 4

"Programs must be written for people to read, and only incidentally for machines to execute." - Harold Ableson

Spent most of the day implementing the gameplay mechanics.
No specific camera-deadzone logic set-up alongside parallax (yet) but the current set-up does the job.
Also made some basic dialogue boxes.
For anyone wondering, the fonts I'm using are Disket Mono and Iceberg.

Gameplay Mechanics
Dialogue Box