Day 1-2
First day was mainly spent implementing a simple entity component system. It's quite nice to work with but incredibly slow, hopefully that won't matter as everything is turn based anyways :]
Day two I implemented a lot of the core game logic and player controls. The player automatically pathfinds to the clicked location. Enemies will chase the player upon seeing them and will remember the their last position.
We've also decided on a setting: The player is a catfish warrior captured by evil elites to perform as a gladiator and must escape the castle and return to the ocean, following the rivers.
