Technical Update
Simulan on 2024/03/19 20:18
of T U B E T E A M
I implemented a rubber banding effect on the main perspective cam to alleviate some of the apparent frame lag due to the physics update and the very large level area. In theory, this is also frame rate aware, which is important for keeping the instantaneous camera position rational. Still have left the UI to languish on the side, but I'll definitely do something with that either before or after building a couple more levels for the release.