Day 2 - Work In Progress
So far, most of the game logic is working.
- Canisters can be collected, they jump to the user when close enough
- Enemy ships wander randomly and can collect canisters by luck
- The user can select the unlocked Space Ships
- Particle animations for ship smoke trails, levitation wind, and explosion (well I tried, I know it is really far from an explosion)
Still missing:
- Laser beams to shoot down the other ships
- Background stars and planets
- The rocket assets are not yet used
- Better than just lambertian shader (yes, shading right now is just a dot product)
I actually expected the list above to be complete by the end of Today.
I spent most of my time bike shedding the base and smoke animations. My project, my fun.