now for the fun part
I'm finally content with the features I have. The following days are reserved for game-tweaking, level creation and possibly some optimizations
I'm sorry for the hard level that comes with the current version, but hey: the editor is working, so you can erase some enemies or whatevertop priority now:
- rope physics must be rock solid
- level creation
- speed optimizing (I found the strangest loops in my code... you won't believe it)
I'm tempted to implement an online-highscore to encourage global competition... but we'll see.