Day 1: Planning and Templating

Most of us were slightly disappointed with the theme, we were hoping for mass-automation so that we could make a factory game :(


We're making it the best of it though. Like most other people, when we heard "In the shadows," we thought of a stealth game. We'll be making a 2d side-scrolling platform game about a ninja/assassin taking out the members of an evil organization. The player must sneak around and quickly take out as many enemies as possible before it's too late!


We're going to be using Arcade. Last week, we made (the start of) a tower defense game to get a feel for the library, as many of us had never used it before. It went decently well, so I'm confident we can all make use of this framework to make something cool. We're also utilizing the Tiled level editor for making maps. I used Piskel to get the template sprites, but we'll probably find some assets online.


So far we just have some template character sprites (blue rectangle), enemy sprites (red rectangle), and some floor blocks (grey squares). Here's a small demo:

Day 1 demo