feature freeze? nearly...
Im amazed, that I always accomplished the things I scheduled the day before :-) you can see it in the screens + diary entries.
That of course doesn't mean I'm taking a break. I thought I would be finished with implementing all game mechanics by now, but two more must-have things came to mind:- level editor + save/stream (Top priority. The auto-generated levels are okay, but to really show of the game I need to tweak the levels)
- one more enemy. A spider that moves "on rails" around the screen and uses the third weapon, a machine-gun.
Also, the list of "small fixes" is growing and growing... a cross-hair, different death-sounds, nicer hud, finish-menu,...
(log in to comment)
saluk on 2007/04/05 03:38:
Do you plan what you know you can finish, or do you finish because you comitted to finishing those things?I think that the commitment aspect has a big effect on what you're capable of.
Your game keeps getting better!