Items and Saving

Today i implemented items and saving.


Items come as either coins, hearts, or treasure chests.

I thought about doing texture mapping or something fancy,  but instead opted for just colouring, for time's sake.

The result isn't too bad, in my eyes, and i think is at least something that can be understood without explicit explanation.

The other thing i did was implement automatic saving and loading seamlessly so that the player will just earn coins and buy upgrades and not worry about saving.

 The game is saved every time a level is beat or an upgrade is purchased, stored in a text file with line and space seperated numbers.

Not much left to do now, just sound effects, a credits menu, a tutorial, and ideally some distinction between enemies? might be a bit much for 12 hours tho