Playability Upgrades
Today I focused on making the game more playable and more enjoyable.I added functional screens for the blacksmith (does sword upgrades like rotation speed, damage, and length)
and for skill upgrades (active and passive skills)
I also decided that i wanted more delineation for the enemies so I made them different sided polygonal prisms. The more difficult the enemy, the more sides the polygon has, as well as a different colour. This allows for the player to have a visual understanding of how difficult a certain enemy is. I also implemented a system to determine when a point is inside of a polygon that i designed a while ago.(i can explain it if anyone is curious but its a bit of a mouthful, and sounds more complicated than it actually is).
I also implemented a feature where you can throw your sword and control it still (like Yondu lol), with the duration of this decided by an upgrade from the blacksmith.
Next i will have to make pixel art for all of these icons