First few days.
nephitejnf on 2016/09/07 05:40
of Nephite
— edited on 2016/09/07 05:46
Needless to say, Day 1 I did nothing, it was Sunday and I needed the rest. Day 2 I spent some time looking for libraries to use to help me with Tiled maps and writing out some basic bones for pygame. I planned heavily this day as well. I decided on a theme of protecting your home from zombies, I found some free game art from opengameart.org. I have the basic UI and look for it. It will be a classic arcade style, I am pulling difficulty inspiration from a Star Wars Arcade game.
Day 3 I found an easier library to use for loading Tiled maps. I found it thanks to the pyllet town project by renfredxh on github, he hasn't touched it in a year. Definitely worked wonders in the last half hour (with slight modifications) compared with the at least three I spent on other libraries. The results so far are stunning, the main menu is probably the last thing I do.
Here is my Basic Idea.
Zombie Limitations
- Can'tclimb fences
- Can't eat you
- They just want your home
- They aren't very fast, but can come in hordes
Human Abilities/Limitations
- Melee attack
- Must defend home
- Can place traps/weapons
- Only one person (main character)
- Can't climb fences
Screenshot