Nashes to Ashes - Day 4

I had a breakthrough in the gameplay today as I found a way to make the levels much more fun.

The issue with infiltration (stealth) games is that "waiting" is a key mechanic ... and waiting isn't much fun. I thought of a way around this. I wont let the cat out of the bag yet. See if you can spot it in the final game!

The new idea took some more work to the engine. I also started doing some level design and in order to make interesting levels it required another change, this time to how the "pressure mat" item worked in my levels. It was too similar to the "camera" item. I made it more distinct and I'm quite happy with how that change came out.

Tomorrow I will try to get a few more levels working to keep polishing the gameplay.