Nashes to Ashes - Day 2

Spent most of the day today working on the core engine. The game is about infiltration and so a key part of that is the enemy AI. That took most of the day. I had a behaviour tree implementation but I couldn’t get my brain around it and had to abandon it in favour of a hacked up monster function!

I have that working quite well now and so that should be the bulk of the technical complexity behind me (hopefully!)

Tomorrow will be working on the full gameplay. I still just have placeholder graphics in there for the moment and so I might start to work on those tomorrow also.

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Wow this is amazing!!!!!