Nashes to Ashes - Day 2
Spent most of the day today working on the core engine. The game is about infiltration and so a key part of that is the enemy AI. That took most of the day. I had a behaviour tree implementation but I couldn’t get my brain around it and had to abandon it in favour of a hacked up monster function!I have that working quite well now and so that should be the bulk of the technical complexity behind me (hopefully!)
Tomorrow will be working on the full gameplay. I still just have placeholder graphics in there for the moment and so I might start to work on those tomorrow also.
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Ferguson on 2016/09/06 09:29:
Wow this is amazing!!!!!