Note for PulseAudio users

It's been brought to my attention that the game may crash when enough sounds are played at once, particularly the bullet sound, with " Too large". I actually don't have PulseAudio installed, so pyglet uses OpenAL instead on my computer, which worked fine during testing. Sorry for overlooking this :\

If this affects you, and you also have OpenAL installed, run the game with 'PYGLET_AUDIO=openal python' instead. This will cause pyglet to use OpenAL, which seems to work fine. If you don't have OpenAL and you can't install it, you can turn off sound, although the game might be harder to play with sound off.