Conclusion
I create a game for PyWeek!
It isn't very good but it's OK
What went well:
- many things delayed for Sunday
- really made a game (with ending)
- made 7 levels (never made more for a game)
- made credits for the first time
- made main mechanics 1st day
What went bad:
- couldn't program entire Monday and Saturday morning
- after making mechanics, working very slow on the game
- fixing bug 2 days and not realising that I could dirty-fix it
- few hours spent on attempt to make font
- library too unstable
- no time for music nor sound effects nor background
- made no diary entries until this one