Day 2 progress
And before we know it, another 24 hours has passed.
Anyway, we managed to get the mowing mechanic working, and we've replaced the temporary player sprite with a better one. As usual, however, there are many features that aren't even close to being finished. There are enemies, but they don't move, and they don't have hitboxes. There are bullets, but there aren't really any patterns; instead, there's test code that fires hundreds of them randomly. And there's no way to really win or lose.
It's progress, though :) We also started to search for resources and edit them to fit our needs, so hopefully the game will look decent by the end of the week.
Right now, I need to get back to figuring out how levels will be defined and stored...