Day 1: Some progress
As is well known, the creatures most likely to be found in the aftermath any major event are cockroaches. From this observation was born our protaganist, a humble Gromphadorhina portentosa cruely thrust into a battle for surivival in a uncaring world after some epic diaster.
Progress was reasonably good for a first day of pyweek where we didn't really start doing anything until well after noon. We have a bunch of ideas for the game, a bunch of useful scaffolding, most of the menu system we need, the start of the level loader, a growing pile of art assests and some work on the level generation tools. Hopefully we can maintain reasonable momentum during the rest of week and produce something at least half as fun as our initial plans.