The Graveyard of Forgotten Features
I'm sure we all had a slew of great features that we really wanted to implement but they never made it into our games because of time or other issues.
I always feel a sort of attachment to these fledglings that never had a real chance at life. So I thought I'd make a thread where these poor features can at least live on in our imaginations even if they never got to live through the code!
What are your top features that never got to see the light of day?
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Comments
That sounds like it would have been a cool addition. Once the competition and voting are done it would be good to go back and implement things like that, although I must be honest that for previous pyweek's I didn't really feel like adding too much!
paulpaterson on 2015/08/16 22:21:
For "Godel" here are my favourites
But I never found any good clip art and I couldn't visualize it and I was running out of time and that darned dialog bug cost me way too much ... argh.
There was supposed to be a pump!
But I recognized after 3 days that I was short on time and needed to find a way to advance the story. I saw that using fixed charts would sort of allow me to solve a bit of both.
Although these were a regret, I realise that I never had a realistic chance of getting them in, so they are more of a pipe dream ... or maybe a v2 feature!
But it's never that simple. I found dialog testing very time consuming and so just a few hours of writing dialog would have been at least as much testing edge cases.
But this would have been a good one to get in.