My Past Pyweek Mistakes
Pyweek #1. Quido: The Failed ExperimentThe game wasn't fun. I focused on eye-candy, and gameplay suffered. Placed second overall, first in production.
Pyweek #2. CorsairI tried to build a MMO. Geez. Nuff said. The game might have done better if I had created a bigger universe (The server ran out of planets to allocate to new players, so most people got a black screen on startup). Didn't place at all.
Pyweek #3. No starter.Problems at work nuked my brain, and I only got as far as the basecode. I didn't finish an entry.
Pyweek #4.I work for myself now, so I can probably make time to compete. I'm also working alone, so perhaps I'll aim for something more achievable this time... or maybe not! :-)
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korg on 2007/03/27 00:17:
I always hit a graphical show-stopper and then spend all my time trying to nut it out. It is always fun to do though and I always get deeper into opengl every time I try! :)