Day 4
paulpaterson on 2014/10/09 04:56
of Unvisible
The time today was on getting a start screen, screen to show all the cards, graphics and graphical polishing of the cards. I wanted to get the bulk of this out of the way before tuning gameplay and the look and feel of the overall game board.
In the screenshot below you can see a game in progress. It wont make much sense but you should be able to see different cards representing the hit (target), location for the hit, weapon for the hit and various modifier cards that make the hit more or less likely to succeed and increase the chance of you being detected.
I remember from my last pyweek that Wednesday was a day when my energy level started to flag and I noticed it again this time! It really helps now to keep an eye on the priorities so I'm updating my plan once a day to make sure I'm working the most significant items to get something playable and fun.