The first two days

Well, this is certainly proving to be at least as much of a challenge as I expected. I have spent most of my time learning that using pygame.draw is incredibly tedious for most things and trying to get physics to happen. I haven't really made a discreet physics engine (i.e. a separate module), which worries me a little bit because I can foresee the physics getting quite large and cumbersome. But, I will probably leave it as is until it really becomes a problem. That's generally what I do with these kinds of things. Even though it seems like it takes a lot of extra effort. Seems to work most of the time, though. I also created all my sprites as separate images using gimp. Yay pixel art! And at least I can make things fall now.