We have Time!

We implemented a day/night cycle to things, and some of my viewers are going to create some art so i can focus on coding!

It's been a busy morning, so thought I'd add a mid-day update.
We updated our controllers to be in a group so we can easily offload the logic into it's own specific area, and let things interact, so zombies can check what time it is from our timecontroller and decided how to handle the zombies (aggressive, line of sight, etc.)
With the time of day you can now see day creeping in and dawn and away at dusk, and then getting pretty dark the rest of the night. I kind of need to set it to be darker longer instead of a smooth increment from 2:00am back or forward.
We implemented ghosting so our party will be visible while behind other objects, updated buildings so you can go inside and out (revealing/hiding the roof), and updated object generation to stop objects from going inside other objects (as much as possible).


There has also been a lot of work on the world to update the engine to work better and be cleaner, and we are now ready to start adding some functionality. I've tried to make this style of game many times before (map engine style) - but we always seemed to have more issues than we could handle, and never got to the actual gameplay until the last day or two. It looks like this time we've solved that issue and are able to start working on the core controls and such much sooner, which is exciting!

I've also been checking out the other entry, and did a run down of them for my viewers - some impressive stuff happening guys - we can't wait to try them!