ADMIN: on late library releases
OK, I guess I have to put my foot down here. The challenge rules state:If you do have a library you must release it within a reasonable amount of time before the challenge starts so that others may have the opportunity of using the libraryI've previously stated to people who've asked that in my books 1 month is the minimum "reasonable amount of time".
This amount of time is now to be included in the rules to make it absolutely clear. PyWeek is entirely predictable - it runs every 6 months, and is generally announced about 3 months out. That should be plenty of time for library devs to hawk their wares.
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Just out of curiosity (I don't know much about either) Is there a reason to use Boost::Python over py++? (maybe their completely different?)
steveth45 on 2007/03/20 21:00:
Just so it doesn't cause anyone stress later, I'm going to make a Python binding for Irrlicht and use that in the competition. Since I didn't have the foresight to make it well in advance, I'll make if from scratch _during_ the week of the competition. From my reading of the rules, that's acceptable behavior. Don't worry, I'll release Linux and Windows binaries as well as source code and project files. I'll be using Boost::Python to make the binding. All the game play logic will take place in the Python code. I just found Panda3D to be bloated, and PyOgre not well supported in Linux. PyOpenGL/PyGame don't have enough functionality to easily make a 3D game.