Day 4: Map renderer, a hud, delayed!
Well, I'm definitely not on schedule!
Today I kind of finished the map renderer, although a bug got me stuck for way too much time. I couldn't work on the player character, let alone collisions; just-render-the-map.
At least I implemented the HUD:
- Grid scan: you play against the clock! Once your character is "uploaded" to the grid, the anti-intrusion system will try to find you with a grid scan. If the 8-bit counter (of course) gets to zero, you're disconnected and your mission is over! You can crack terminals to get more time.
- Link: you only have 5 bars of signal, if the grid runners defending the grid zap you, you'll lose one bar. When all the bars are gone, you're disconnected and your mission is over! Again you can crack terminals to recover your link.
I'd love to add the radar too (it's in the original spec), but I don't know if I'll have time for that.
I'm tired and I think I'm going to call it a day and hopefully tomorrow I'll advance a little bit more!