Day 4: Map renderer, a hud, delayed!

Well, I'm definitely not on schedule!

Today I kind of finished the map renderer, although a bug got me stuck for way too much time. I couldn't work on the player character, let alone collisions; just-render-the-map.

At least I implemented the HUD:

I'd love to add the radar too (it's in the original spec), but I don't know if I'll have time for that.

I'm tired and I think I'm going to call it a day and hopefully tomorrow I'll advance a little bit more!