More interns were interviewed during the workday, today. A talk was given by a team member, in the evening, and a bunch of us had dinner afterwards. But most importantly, things moved forward in the game.
The basic gameplay has been implemented - the robot can move, and perform actions. The mechanics of this aren't quite right, yet, but it's a start. The art got a repaint, using an historically accurate Apple II palette (thanks Wikipedia), and real bitmap fonts.
Next on the plate are a few missing bits, some beeps, and generally trying to make the game more fun.
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