Aranara - post judging commentsCongratulations to the winners and to all who competed. I was blown away by the quality and diversity of the entries.
A big thanks to everyone for the feedback on my game. Everyone was very generous, particularly since it seemed that so many people had issues getting the game to work as intended. It looks like there were some significant physics issues.
I'm interested in hearing from anyone that had physics issues which platform they were on so I can look into it. I'm thinking it may be a framerate issue but it may also be platform related. I didn't see this kind of thing (Helium rocks getting stuck in other objects) at all on my Mac mini so I'd like to investigate further because I'd like to use pymunk in the future.
It is very kind of everyone who still rated the game high despite these issues really making it unplayable.
Some people mentioned the mouse scroll wheel not being a good control scheme - it was slow for some and for those on laptops it was unusable. Yes! I should have tested this better. I'm using a magic mouse which seems to be very unrepresentative in terms of how it generates scroll events.
Music too large? Yep - I noticed this to my embarrassment when downloading other people's games! Mine was huge but it didn't need to be.
Gerty obscuring the action - aargh. Yes, I thought this too when I was playing through after the submission. This is one of those things where you have a design idea and find it hard to get away from it. I really wanted Gerty to be a big part of the game but I needed to find a better way for him to pop-up without being annoying or hiding the screen.
I'll do a bit more of a detailed post-mortem later but I just wanted to thank everyone again for the great comments. This really helps me a lot.
(log in to comment)