Violet hippo: lookin' good.... pity about the engine

I must say our games looks excellent.

Its just a pity that the engine part isnt that nice ;). We got killed by complexity under the hood and the difficulty of balancing the damn thing. With so much going on balance was a nightmare, especially when it could be impacted by the player, the defence AI, the rebel AI... just too crazy.

Oh well. I learnt some stuff about using unit tests and i got a bit over my fear of decorators.

Another pyweek down.