Day four

It's way too late, so just briefly: we almost finished work on the gravity, decided to make a visible circle showing, where the gravity works, and also we made gravity constant in the whole circle, so the levels would be more enjoyable.

We finally put some nice clothes on our engine:



You can see our hero in action. We actually found out, that the black outline is very hard to see on the dark background, so we need to remake most of our character animations (that means loads of images). Another thing you notice is the ugly blue circle. I found out there is no way in pygame to render nice aa circle, so maybe we let it as it is, or will try to make some kind of dashed ring...

Next step: animations, enemies, pickups and other enviroment objects!