Day 4: But it moves!
Today has been quite productive.I have around 45 minutes commuting every day so I've been using that "dead" time to write part of the story, and that led me to model more assets (ufff); but it's OK: without a good story the game would be a total failure, and a good scene makes the story more effective.
I modelled the avatar (a droid) and... well, it looks like a droid (more or less) so I'm happy!
I've implemented basic movement (no collision detection yet, but if I'm right it shouldn't be too hard).
It doesn't look like a big advancement, but I think it really is. I'm not confident in my modelling abilities so having enough assets and a character for the player to move around and interact with the scene is a big win.
For tomorrow I plan doing the collision and start the interaction with the scene (I plan to implement two verbs: "see" and "use", or something like that). If that gets done I'll be in a good position to finish a the game between Friday and Saturday.
Also tomorrow I'll try to use my commute to close the script because at the moment I don't know how to close the story :S. Stay tuned!