Day 2: Textures, doors and problems
Here we are, at the end of the second day and far away from anything playable :)I'm starting to think that going 3D was a terrible idea, but well... it's too soon to say it is impossible, isn't it?
First the good stuff: tiled layers work (floor and walls are by now in the GB layer, the doors are in the FG layer). I managed to draw some textures (although I can see some glitches here and there; I'll look at them later) and started working on the switches; until I found my first problem. Something seems to be wrong in the way the model is loading and I don't know why :(
I'm tired and I need some rest for tomorrow; so I'll leave it here for now. Hopefully tomorrow I'll be able to get the switches right and start modelling some objects before starting with the character.
EDIT: found the problem with the switches: the texture had the wrong size. I though it was smart to use a 128x128 texture for a such small model (Wings3D renders it OK!), but oh mysteries of OpenGL... it doesn't work in my program :) - back to 256x256 for the win!
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paulpaterson on 2013/09/02 20:34:
Looks pretty amazing - keep going! It already looks a bit like the moon base from the movie.