Day 2 - Aranara
Day two begins with mowing the lawn. OK, so I probably should have planned that better. Still it gave me some ideas about games involving harvesters moving back and forward across the landscape! It is just a pity those don't appear in my game (yet!).My goals for today are,
- implement all the core game mechanics
- get a few levels sketched out
- first implementation of Gerty
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Day two closes and Gerty is in place. The "conversation" system is based on a GDC talk I saw by Valve - a system of checks against a big state dictionary and then a series of actions to take place whenever the state matches. It is cumbersome to write but making a tool would take too long!
Looks great! I like it!
I'm going to move on to Gerty and some other UI elements next. One week looks like a reasonable amount of time to get the engine working right but where will I find time for the content?!